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Dreaming in code: two dozen programmers, three years, 4,732...

Dreaming in code: two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software

Rosenberg, Scott
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Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch. 10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).;Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to understand why, through the story of one software project--Mitch Kapor's Chandler, an ambitious, open-source effort to rethink the world of email and scheduling. Journalist Rosenberg spent three years following the work of the Chandler developers as they scaled programming peaks and slogged through software swamps. Here he tells their stories.--Adapted from www.dreamingincode.com.
Categories:
Year:
2007
Edition:
1st ed
Publisher:
Crown Publishers
Language:
english
Pages:
400
ISBN 10:
129910701X
ISBN 13:
9781299107014
File:
PDF, 1.24 MB
IPFS:
CID , CID Blake2b
english, 2007
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