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Computer Graphics Programming in OpenGL Using C++, 3rd Edition
Gordon PhD, V. Scott, Clevenger PhD, John L.How much do you like this book?
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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Categories:
Year:
2024
Edition:
3
Publisher:
Mercury Learning and Information
Language:
english
Pages:
568
ISBN 10:
1501522590
ISBN 13:
9781501522598
File:
PDF, 53.34 MB
Your tags:
IPFS:
CID , CID Blake2b
english, 2024
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